Post by Cobra on Mar 31, 2008 1:07:34 GMT -8
Rogue Attack - v1.7.0
Created By: Elliott Nally "Cobra"
TO PLAY:
Download and install this:
www.clickteam.com/webftp/files/mmf2/Demo/MMF2DevDemo.exe
Then Download This: (54mb I know I am sorry it was the music, I will make a non-music version in the future)
tinyurl.com/3lunbo
Open up the MMF2Dev Demo and Load or drag the second file into it, then hit the play all frames button. Enjoy! I spent several hours on this lol.
Change Log:
v1.7.0
- Added Music to Game
- Fixed Life Meter (would overlap if you had to many hearts)
- Modified Ending of game after you kill the boss (fixed it basically with some changes)
- Small change to Help/Controls Menu
v1.6.0
- Added Version History in game
- Added Keys to speed up rogues speed (Z = double speed, X = Return to normal speed)
- Fixed Walking animation issues in level 1 & level 3 that were recently broken (sorry)
- Small change to first level
- Small changes with Help/Controls Menu
v1.5.0
- Added Blood Effects for boss bullets
- Fixed rogue from being underneath blood and destroyed box effects
- Sinister Strike will now Destroy boxes
- Reduced rate of fire from enemy's and boss on Boss Stage
- Small Changes to Boss Stage
- Updated How the Boss Looks
v1.4.0
- Added Blood (and blood drying) Effects
- Added Effect to boxes when destroyed
- Added Bonus Mini-Game Secret
- Optimized Attack animations (Removed Body from attack sprites)
- Fixed Cool Down animations
v1.3.0
- Added "Immune" Dialog if you try to pickpocket an enemy who is not sapped
- No longer loose a life when touching an enemy (this was taking lifes away to fast)
- Boss now has more life (you now need to hit him more then once)
- Boss now shoots faster
- Small changes to positions of enemy's
- Small Changes to the Main Menu, High Scores and Help
- You will now bounce off of sapped enemy's instead of running through them
- Updated How the Enemy Looks
v1.2.0
- Added Boxes to use as cover
- Added new Attack from enemy's that destroys boxes and takes away 2 life's if hit by them
- Added Final Boss Stage
- Small changes and additions to Help/Controls Menu
- Slowed down enemy attack speed a bit
- Removed extra life from first level
- Made Rogue Bounce when hitting enemy instead of walking through
v1.1.0
- Created walking animations
- Changed Pick Pocket animation Look
- Small change to Main Menu
- Updated How the Rogue Looks
v1.0.0
- First release with 3 Levels (still working on graphics)
TODO:
Sound Effects (Should be very Easy)
Fix Sap Length and amount of enemy's to Sap (Hard to do)
Make it so you can only pick pocket once or twice (Hard to do)
Created By: Elliott Nally "Cobra"
TO PLAY:
Download and install this:
www.clickteam.com/webftp/files/mmf2/Demo/MMF2DevDemo.exe
Then Download This: (54mb I know I am sorry it was the music, I will make a non-music version in the future)
tinyurl.com/3lunbo
Open up the MMF2Dev Demo and Load or drag the second file into it, then hit the play all frames button. Enjoy! I spent several hours on this lol.
Change Log:
v1.7.0
- Added Music to Game
- Fixed Life Meter (would overlap if you had to many hearts)
- Modified Ending of game after you kill the boss (fixed it basically with some changes)
- Small change to Help/Controls Menu
v1.6.0
- Added Version History in game
- Added Keys to speed up rogues speed (Z = double speed, X = Return to normal speed)
- Fixed Walking animation issues in level 1 & level 3 that were recently broken (sorry)
- Small change to first level
- Small changes with Help/Controls Menu
v1.5.0
- Added Blood Effects for boss bullets
- Fixed rogue from being underneath blood and destroyed box effects
- Sinister Strike will now Destroy boxes
- Reduced rate of fire from enemy's and boss on Boss Stage
- Small Changes to Boss Stage
- Updated How the Boss Looks
v1.4.0
- Added Blood (and blood drying) Effects
- Added Effect to boxes when destroyed
- Added Bonus Mini-Game Secret
- Optimized Attack animations (Removed Body from attack sprites)
- Fixed Cool Down animations
v1.3.0
- Added "Immune" Dialog if you try to pickpocket an enemy who is not sapped
- No longer loose a life when touching an enemy (this was taking lifes away to fast)
- Boss now has more life (you now need to hit him more then once)
- Boss now shoots faster
- Small changes to positions of enemy's
- Small Changes to the Main Menu, High Scores and Help
- You will now bounce off of sapped enemy's instead of running through them
- Updated How the Enemy Looks
v1.2.0
- Added Boxes to use as cover
- Added new Attack from enemy's that destroys boxes and takes away 2 life's if hit by them
- Added Final Boss Stage
- Small changes and additions to Help/Controls Menu
- Slowed down enemy attack speed a bit
- Removed extra life from first level
- Made Rogue Bounce when hitting enemy instead of walking through
v1.1.0
- Created walking animations
- Changed Pick Pocket animation Look
- Small change to Main Menu
- Updated How the Rogue Looks
v1.0.0
- First release with 3 Levels (still working on graphics)
TODO:
Sound Effects (Should be very Easy)
Fix Sap Length and amount of enemy's to Sap (Hard to do)
Make it so you can only pick pocket once or twice (Hard to do)